
I'm a Technical Artist, mainly using Houdini to create procedural generators and other utility HDAs.
I also dabble with Game Development in Unity and Unreal Engine.
I enjoy making tools for artists, to ease their workflows and free up time to be creative.
Houdini
Blender
Unity 2019+
Unreal Engine 5+
Krita
Perforce
Git
English
Mandarin
C#
VEX
Python